Cliff bleszinski pc gaming


















I have some ideas kicking around, so we'll see," he wrote. So simple, yet deceptively tricky in parts, and just cute as heck with the art style. I'll never forget when Minecraft blew up when I was at Epic and we were all befuddled by its success because the graphics were so simple. Clearly that was an asset for that phenomenon! Games like these give me hope that I may one day dip my toe back into the biz, ever so slowly and cautiously. We will promote the PC Gaming Industry and the PC as a gaming platform, provide web and event based forums to discuss, debate and influence all aspects of PC development for gaming for all regions of the world, and guidance to help resolve industry-wide challenges such as: Piracy, Cheating, Security, Consumer experience.

PC Gaming Alliance will also provide guidelines to simplify hardware specifications and speed the introduction of new technologies, as well as improve Consumer PC Gaming Experience by working with developers and publishers and PCGA members to maximize the PC gaming experience in all ways possible. Mark Rein explained his reasons for joining the alliance to MTV.

Or if you're trying to play some games aren't capable of integrated graphics, they play terribly. So you just lose your interest in that. We don't want that. We want all these people buying laptops and reasonably priced PCs, to at least be able to be exposed to gaming.

They can go out later and upgrade to something better, but let's at least give them a baseline experience. PC gaming is back? The thing is, I think everybody coming together in that kind of way will essentially kind of help re-glue things back together and kind of help fix the market. I have a big PC gaming heritage and I love playing games with a keyboard and a mouse, as well as a console, and I'd just love to see it.

The reason? The developers are creating the game for the console market, then creating a direct port to PC, ElderScrolls 3 was already less open, and more simplistically controlled, so that it would work on the Xbox, then Elderscrolls 4 was even worse all the menus and text are gigantic, so that they can be read on a television; the controls have been simplified even further; the plot is five linear storylines, rather than one grand open-ended one, and worst of all the monsters and treasures are scaled to the player level in all areas, so one doesn't even have to worry about going into an area that they cannot handle.

Granted: It's still the best FPRPG ever, but if the next one continues this trend of dumbing down for the console audience, it wont be anymore The next entry into the franchise, Civilization: Revolution, will be made for the consoles, and ported to PCs. I'm not looking forward to this. According to the preveiw documentation it will be 'just like past civilization games, except a group will be able to get through a whole game in only several hours.

THE thing that makes Civ so great is that it's so epic. It takes over 40 hours to play a single game due to the sheer depth and immense scale of the mechanics. There is no way to make this game shorter without destroying everything that makes it great. I'm hoping it's a good game, of course, but I'm not expecting it to be anything near as good as any past Civ games. I gave up on consoles pretty much the time the came out.

PS2 I got new so that was slightly more again. Paid for my comp and it's laster longer and played more than the consoles combined. PS2 is going strong, but the disk tray is slightly bent and the games are drying up. Everyone will rave about this, too. And thus everyone will buy their X-Box 's and PS4's.

I, meanwhile, will have bought a pound graphics card, got another stick of RAM and a new case with more fans in it. Even if I don't upgrade, I can play on "low" settings. This is the problem with consoles; you HAVE to buy the new, more expensive one and essentially lose the money you spent on the old one - a PC will never need -replacing-. NiGHTS wrote:. There really is something to be said for simplicity on all fronts.

Every game I buy for the system I know will work on my and give me exactly the same experience other players are getting. Developers can code knowing exactly what hardware they have to play with, and can maximize their value out of it by using more time to optimize rather than make sure they can support more hardware.

Consoles have 5, 7, 10 year life spans; a better video card comes out every six months, and you might really need one every two or three years. Like I said, I game on both, and I don't really have a preference; certain games I will always play on PC, like most stuff from Valve and waiting impatiently for Spore , but stuff like Bioshock went straight to console.

Combination of HD, big screen, and a guaranteed experience is too good to pass up, especially when you hear about the DRM issues of late. And that's only going to get worse, people.

I, meanwhile, will have bought a pound graphics card. I agree with CB on the degrading of titles that used to be PC exclusive and now are being made for the console first and then ported to PC. Many of the game mechanics are "dumbed" down or oversimplified making each game much less a unique experience. Another big deal to me is the amount of independent work on games that is totally missed by Consoles. True independent works are harder to find on PC, but other minor change programs or conversions of current games or "mods" present a HUGE advantage to PC market.

Would those have come into being if Half-Life was a console only release. Also in the price debate you have to factor in the cost of games which is cheaper in the PC market. He played it for like a month. I lol'ed at mas0n's pic. Thats how I view most Halo fanatics. Its a good game, prolly the first great shooter to come out on console, but it's not a religion by any means. Ten bucks a game is a big deal? At least with console games there's a resale market; can you sell back a PC game you've opened?

Also, community-generated content is slowly making inroads. UT3 has a bunch of user-gen'd stuff that's apparently really easy to get to and install on the PS3. I never really got into like the Garry's Mod or stuff like that, but I could see how it's fun for people. I enjoy playing COD more on console than on a PC because I'm a little more sure that nobody's using an aimbot or something like that.

Frankly, we could go back and forth on this all day, and all it means is that both sides have redeeming qualities. Cliffy B just needs to shut up and put out a good game and maybe PC gaming won't be such a mess. MJancaitis wrote:. It's as much a question of economics, business, and marketing as it as about the technology. Before, I did have a dog in this fight.

We my family started gaming with the Nintendo Entertainment System - the first unit they made with the cartridges. We enjoyed it so much. We used that for years before we got our first computer. My first computer couldn't even play the bundled game without overheating and crashing. Our second console was the Nintendo 64, which the whole family, neighbors, and friends enjoyed.

About this time I started building computers and discovered that it is not easy expensive to keep up with demanding games. Video cards - graphics card - good cooling.



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