Amf format adobe
For this reason, read the entire set of data when the FileStream object dispatches the complete event. The readUTF and the writeUTF methods not to be confused with readUTFBytes and writeUTFBytes also read and write the text data to a file, but they assume that the text data is preceded by data specifying the length of the text data, which is not a common practice in standard text files.
The readObject and writeObject are convenient ways to store and retrieve data for complex ActionScript objects. There are some other read and write methods such as readDouble and writeDouble.
However, if you use these, make sure that the file format matches the formats of the data defined by these methods. File formats are often more complex than simple text formats. For example, an MP3 file includes compressed data that can only be interpreted with the decompression and decoding algorithms specific to MP3 files. MP3 files also may include ID3 tags that contain meta tag information about the file such as the title and artist for a song.
The actions used for playback will either be those that are recorded or specified manually in the Java Code view. Unattended playback is supported through Oracle Test Manager or third-party tools using OpenScript's command line interface.
The Adobe Flex AMF Load Test Module provides playback and iterate toolbar buttons that allows users to start the script playback for either a single playback through the script or multiple iterations using data from a databank file. Select Playback from the Script menu or click the toolbar button. You can view the progress of the script playback in the Console View.
You can review the results of script playback in the Results View. Select Iterate from the Script menu or click the toolbar button. Select which databank file to specify the settings for if more than one database is configured for the script.
Select the Run no more than [ ] iterations option and set the iteration count to the desired number of playback iterations. See Section 4. Select the Script menu and then select Other from the Add sub menu. Enter the object identification path for the object. You can use the Capture or Select menu options to capture or select an object path.
In the Java Code view, a amf. The Java Code view commands correspond to the Tree View and you can edit your scripts in either view. Additional test methods are available in the "http" class. You can also leverage other commands from other enabled classes services or general Java commands in your scripts.
Additional methods can be added using the Java Code view. Use Ctrl-space in the Java Code view to open an Intellisense window listing available procedures.
Select OpenScript Preferences from the View menu. Click the Add or Edit buttons to modify rules in the library. The Java code view shows the post parameters for the AMF request. For example:. The correlation rules specify the variable names and regular expressions to use to replace dynamic data in Adobe Flex AMF applications and navigations.
Instances allow groups of people access to the same application without having the groups interact with each other.
For example, you could create a video chat application with rooms for different topics. To create an application, create a folder on the server with the name of the application. To connect to the server, write code in the client that calls the NetConnection.
To create an application, create a subfolder in the root applications folder. To connect to mySampleApp, call myNetConnection. To create instances of an application, create subfolders within the folder of the application. To connect to this instance, call myNetConnection. The server administrator can change the location of the root applications folder. The server administrator can also divide the server into multiple adaptors and virtual hosts, and each virtual host can have its own applications folder.
Adobe Media Server applications use a simple, yet powerful, distributed data model based on shared objects. Both client-side ActionScript and Server-Side ActionScript have a SharedObject class that lets developers share data between clients connected to a server.
There are two types of shared objects: local and remote. Local shared objects are stored on the client computer and remote shared objects are stored on the server. Both local and remote shared objects can be either temporary or persistent. Remote shared objects are managed and stored by the server. Developers can use remote shared objects for messaging, data synchronization, and storing data.
Clients connect to a remote shared object and receive updates whenever a change is made to that shared object. Messages can be sent to all clients connected to a remote shared object. Clients can invoke methods defined on the server, and the server can invoke methods on clients connected to the server.
In client-side script, call the NetConnection.
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